April 22, 2020 - 0.1.9.3 changelog

=CHANGES AS OF 0.1.9.3= (thanks to Community Feedback!)


 * M4 now backs out of the building you are in. M5 can enter buildings that are selected.
 * A Repair All button added to HQ UI Panel
 * UI bar indicating reload speed of Defensive Turret added in City View
 * Escape now opens the Pause screen and closes UI windows. Additionally, you can now close UI windows using the RMB
 * Updated Upgrade and Connection tooltips to have more useful information regarding the benefits and costs of upgrade and connection

=FIXED ISSUES AS OF 0.1.9.3=


 * Fixed the Spaceport accidentally blocking purchase of ships that the player otherwise should be able to purchase
 * Fixed Citizens still generating credits after dying if they were working in an Office
 * Fixed a storage issue: resources from a City View tile were being added to the HUD incorrectly if a building was constructed on that tile and then dismantled
 * Fixed alignment issues on the Employee Allocation buttons of Connected Level 3 Smokestacks and Mines
 * Fixed a crash related to some UI elements in the Fuel and Energy Storage panels
 * Fixed a crash that could occur when a building with local storage (ie a mine) was destroyed while jobs existed related to its contents
 * Fixed device placement and selection cancelling when dismantle finished on a device
 * Fixed a pathing freeze related to a large city with lots of Employees and a lack of storage
 * Fixed a rare crash that could occur when a device was under construction while saving
 * Fixed massive slowdown that could occur when selecting a Fuel Silo in a larger city
 * Fixed UI refreshing constantly when Employees were storing resources
 * Fixed Hardcore mode loading to a black screen
 * Fixed Buildings outside of Command Range reading “no fuel” on their warning flags
 * Fixed boxes from device dismantles appearing on other floors of a building if navigating before dismantle started
 * Fixed Citizens being removed from the total population if their Monetization Stations or Offices were removed from the grid while they were working

=KNOWN ISSUES AS OF 0.1.9.3=


 * There is a missing string when connecting buildings of any level
 * Removing a monetization station from an Energy grid causes Citizens to stand backwards in their stations and overlap occasionally
 * There is an issue where when leaving the building the camera can get stuck and not display the map correctly
 * Workers eventually stop constructing buildings and jobs are removed from the queue prematurely
 * Citizens will continue to generate credits in an Office that has been disabled by any means, resulting in exponential credit generation
 * After reaching max influence, the game occasionally does not subtract influence from the total, meaning it’s possible to claim as many tiles as desired
 * It’s possible to reach a state of the game where the resources in the HUD do not reflect the resources in local storage of Storage Containers and Facilities, causing a softlocked state where no progression can be made
 * Tutorial does not complete if the step was completed before reaching that section of the tutorial - we are aware and working on this issue
 * Many of you are experiencing freezes or framerate drops while playing the game - we are aware and we’re working on trying to solve this.
 * Workers in monetization stations face the wrong way if the station loses Energy
 * Using the drag and drop priority menu while streaming with OBS causes OBS to focus on the UI element instead of the game, resulting in a blank screen (see FAQ)
 * Icon indicating “No Energy” appears when no worker is assigned to the building, which is misleading
 * Energy Depot does not appear powered off when it’s not connected to Energy
 * Citizens often do not lie down in their conversion capsules correctly, instead lying down outside or on an angle.
 * Monument Influence gain is not working as intended and does not currently increase the amount of Influence gained
 * It’s possible to gain more employees than you should be allowed to support
 * If playing at a lower resolution, some elements of UI will overlap
 * The step of overlapping a Factory and HQ with an Energy Pylon sometimes does not autocomplete
 * Sound effect can repeat if a device under construction is selected