April 16, 2020 - 0.1.5 changelog

=BALANCE CHANGES AS OF 0.1.5  - NOW ON MAIN BRANCH=

BATTERY DEPOT
Health: 24|36|48-60|90|120 > 12|18|24-30|45|60 Mineral cost: 20 > 10 Build Time: 24 > 12 Capacity: 1000|1500|2000-2400|3600|4800 > 5000|7500|10000-12000|18000|24000

FUEL SILO
Health: 24|36|48-60|90|120 > 12|18|24-30|45|60 Mineral cost: 30 > 10 Build Time: 24 > 12 Capacity: 500|750|1000-1200|1800|2400 > 2500|3750|5000-6000|9000|12000

RESIDENTIAL
Health: 48|72|96-120|180|240 > 36|54|72-90|135|180 Mineral cost: 30 > 20 Build Time: 48 > 36 Pollution Resistance: 10%|20%|30% > 20%|30%|40%

OFFICE
Health: 48|72|96-120|180|240 > 24|36|48-60|90|120 Mineral cost: 30 > 12 Build Time: 48 > 24

HABITAT POD
Mineral cost: 4 > 8 Build Time: 6 > 12

ALL BATTERIES
Capacity x 5

ALL FUEL TANKS
Capacity x 5

=KNOWN ISSUES AS OF 0.1.5=
 * It’s possible to reach a state of the game where the resources in the HUD do not reflect the resources in local storage of Storage Containers and Facilities, causing a softlocked state where no progression can be made
 * Thanks to helpful forums user Arcalane we may have found a fix for at least part of this issue!
 * Using the drag and drop priority menu while streaming with OBS causes OBS to focus on the UI element instead of the game, resulting in a blank screen
 * Sound can become glitched and start stuttering - currently reloading your game will solve the issue
 * Citizens often do not lie down in their conversion capsules correctly, instead lying down outside or on an angle
 * Details button on Energy related UI refreshes too frequently, making it difficult to view
 * Loading a save that was made while leaving or entering a Building will cause the map to be completely blank on load
 * If the game plays multiple sounds at once (ie Energy flickering on and off) it can cause audio issues
 * Some UI issues with the Employee Assignment buttons on connected Smokestacks and MInes
 * Connecting a building with a power grid inside can cause devices inside, including Industrial Outlets, to go offline
 * Monument Influence gain is not working as intended and does not currently increase the amount of Influence gained
 * It’s possible to gain more employees than you should be allowed to support
 * If playing at a lower resolution, some elements of UI will overlap
 * The step of overlapping a Factory and HQ with an Energy Pylon sometimes does not autocomplete
 * Rebinding keys does not work until the player has actually started a game and rebound the keys from within the game itself
 * If the dismantle of a device is queued but not immediately carried out, boxes from the dismantle are copied to other floors of the building containing the device
 * Loading a hardcore mode game may result in a blank screen until a building is entered and exited

=FIXED ISSUES AS OF 0.1.5 - NOW ON MAIN BRANCH=
 * Prevented the connection of a building that was undergoing upgrade which resulted in a crash
 * Fixed soundtrack not playing correctly and cutting out suddenly
 * Fixed some more crashes related to pollution generation
 * Fixed pollution overlay not appearing correctly

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