April 23, 2020 - 0.1.9.4 changelog

=CHANGES AS OF 0.1.9.4= (thanks to Community Feedback!)


 * M4 now backs out of the building you are in. M5 can enter buildings that are selected.
 * Selecting a smokestack now displays the Pollution Overlay
 * A Repair All button was added to HQ UI Panel
 * UI bar indicating reload speed of Defensive Turret added in City View
 * Escape now opens the Pause screen and closes UI windows. Additionally, you can now close UI windows using the RMB
 * Updated Upgrade and Connection tooltips to have more useful information regarding the benefits and costs of upgrade and connection

=FIXED ISSUES AS OF 0.1.9.4=


 * Fixed the Spaceport accidentally blocking purchase of ships that the player otherwise should be able to purchase
 * Fixed an instance of lag related to a Command Center being built on top of a tile containing resources
 * Fixed Citizens still generating credits after dying if they were working in an Office
 * Fixed a storage issue: resources from a City View tile were being added to the HUD incorrectly if a building was constructed on that tile and then dismantled
 * Fixed alignment issues on the Employee Allocation buttons of Connected Level 3 Smokestacks and Mines
 * Fixed a crash related to some UI elements in the Fuel and Energy Storage panels
 * Fixed a crash that could occur when a building with local storage (ie a mine) was destroyed while jobs existed related to its contents
 * Fixed device placement and selection cancelling when dismantle finished on a device
 * Fixed a pathing freeze related to a large city with lots of Employees and a lack of storage
 * Fixed a rare crash that could occur when a device was under construction while saving
 * Fixed massive slowdown that could occur when selecting a Fuel Silo in a larger city
 * Fixed UI refreshing constantly when Employees were storing resources
 * Fixed Hardcore mode loading to a black screen
 * Fixed Buildings outside of Command Range reading “no fuel” on their warning flags
 * Fixed boxes from device dismantles appearing on other floors of a building if navigating before dismantle started
 * Fixed Citizens being removed from the total population if their Monetization Stations or Offices were removed from the grid while they were working
 * Fixed a couple other crashes related to the game autosaving in a bad state